I am happy to announce that my book, Half-Real: Video Games between Real Rules and Fictional Worlds has now been published by MIT. Juul, Jesper - Half-Real - Ebook download as PDF File .pdf), Text File .txt) or read book online. Juul, Jesper : half-real. Video Games between Real Rules and. Fictional Worlds. Cambridge MA: The MIT Press. Page 2. Page 3. Page 4. Page 5. Page 6.
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Half-Real: Video Games Between Real Rules and Fictional Worlds by Jesper Juul
The goal of chapter 4 is to provide an account of the half real jesper juul aspect of games, but an account that covers the spectrum from abstract games, to games with incoherent fictional worlds to games with detailed fictional worlds. To be able to discuss this spectrum, the theory of fictional worlds is employed.
Chapter 5 is the synthesis of the two perspectives of rules and fiction and discusses their interactions by way of multiple detailed examples. Chapter 6 sums up the points of the book and provides some half real jesper juul perspectives.
The book is based on numerous game examples, with more than screenshots from the past 40 years of video games.
- 15 thoughts on “Half-Real: The Book is Here!”
The website also contains A dictionary of video game theory half real jesper juul, an expanding dictionary of video game theory terms. Though Half-Real shares its title with my PhD work, this book is brand new, all together nicer, more readable, more fun, and just better.
It points to intersections with many disciplines and offers great references for further exploration. Juul's definition of what a game even is, a question that has been explored for centuries, remains one of the more convincing definitions in the field.
It's the second time I've read Half-Real, and it's been valuable to return to this book in light of recent conversations around the rejection of formalism half real jesper juul personal, "zinester" games.
It's clear that Juul still primarily views games as systems of rules and of pl The so-called "narratology vs. It's clear that Juul still primarily views games as systems of rules and of play, but his attempt to integrate the concept of game as a narrative system half real jesper juul how the two approaches are in fact intersecting subsets of a larger toolbox with which we can leverage to study half real jesper juul.
If that sort of half real jesper juul strikes you as mindblowing, you'll like encountering the many iterations of the idea through this brief, serious discussion of video games.
If not, and you remain unconvinced about the aesthetic value s of games, well, t "The intention of this book has been to create a basic theory of video games Half-Real is an attempt at creating a basic theory of video games: In the book I discuss what video games are and how they relate to non-digital games, how players learn to use a game, how players imagine the world of a game, and why video games are fun.
Half real jesper juul is a book on video game theory, but it is generally readable.